Ten-pin bowling is a game similar to skittles. Players take it in turns to bowl a special ball at a set of ten pins positioned into an equilateral triangle with the apex pointing towards the player.
Bowling balls are large objects with a diameter of up to 8.5 inches (22cm), weighing up to 16lb (7.3kg). They have finger-holes in them so that the player can grip the large ball. Players need to wear special shoes to prevent them from damaging the highly polished wooden floor on which the game is played.
Bowling balls are heavy and should be handled with care. Always use two hands to pick up a ball or you may strain a muscle or worse. Many bowlers take hand towels with them so that they can wipe any sweat or other moisture from their hands. This helps keep the ball from accidentally slipping off your fingers, which can be extremely dangerous if you are in the middle of your backswing when it happens.
Check to make sure the approach has no spills on it. Bowling shoes have very little grip so that you can slide your feet on the wooden surface. Hitting a wet patch brings you to a stop with a jerk and can be dangerous if you are carrying the ball.
A passenger lift is fully operational so that accessibility is not a problem. A ramp provides access to the bowling area, allowing people in wheelchairs to bowl. There are stairs available for the people who doesn't like to use lift.
A game of ten-pin bowling is divided into ten rounds (called "frames"). In a frame, each player is given two opportunities to knock down the ten pins. He or she rolls the first ball at the pins. If the first ball knocks down all ten pins, it is called a "strike" and the frame is completed. When pins are left standing after the first ball, those that are knocked down are counted and then removed. Then the player rolls a second ball and if all the remaining pins are knocked down, it is called a "spare". There are bonuses for removing all the pins. If there is more than one player scheduled on a lane, play passes to the next player until all players have completed the frame. Then play continues with the next frame. The final or tenth frame of a game may involve three balls if you get a strike or a spare.
Correctly calculating Tenpin scores can be difficult, especially when combinations of strikes and spares come in successive frames. This has been overcome with automated scoring systems, linked to the machines that set and clear the pins between frames. A computer automatically counts pins that remain standing, and fills in a virtual score sheet which displayed on monitors above each lane.
Automatic bumpers are available for the less experienced that allow others to enjoy their games without bumpers on the same lane, and ball ramps are available for people who have difficulty in bowling (such as the very young) so that everyone is assured of a good time.
COSMIC Bowling is glow-in-the-dark bowling with a dance club atmosphere that rocks the center with a state-of-the-art sound system. Don't forgot your neon wear!!